List of sound chips
Appearance
Sound chips come in different forms and use a variety of techniques to generate audio signals. This is a list of sound chips that were produced by a certain company or manufacturer, categorized by the sound generation of the chips.
Programmable sound generators (PSG)
[edit]Manufacturer | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari, Inc. | Television Interface Adaptor (TIA) | 1977 | 2 | Atari 2600 and Atari 7800 video game consoles, Video Music (music visualizer for TV) | Combined sound and graphics chip, metal–oxide–semiconductor (MOS) integrated circuit | [1] |
POKEY | 1979 | 4 | Atari 8-bit, Atari 5200, some Atari arcade machines, certain Atari 7800 cartridges | [2] | ||
Atari AMY | 1983 | 64/8 | Intended for 65XEM (never released) | HMOS (depletion mode NMOS) chip, additive synthesis chip (64 oscillators, 8 frequency ramps) | [3] | |
Atari MIKEY | 1989 | 4 | For the Atari Lynx | Combined sound and LCD driver, has 4-channels with an 8-bit DAC | ||
General Instrument | AY-3-8910 | 1978 | 3 | Arcade boards (DECO,[4] Taito Z80,[5] Konami Scramble,[6] Irem M27,[7] Konami 6809,[8] Capcom Z80[9]), computers (Colour Genie, Oric 1, MSX, Amstrad CPC, ZX Spectrum 128, Elektor TVGC, Mockingboard, Speech/Sound Program Pak (TRS-80 Color Computer)), Intellivision | N-type MOS (NMOS) large-scale integration (LSI) chip | [10] |
SP0250 | 1981 | 1 | Sega G80 arcade system board | Linear predictive coding (LPC) speech synthesis NMOS chip | [11] | |
SP0256 | 1984 | 1 | Intellivoice (Intellivision), MicroSpeech (ZX Spectrum), Tandy Voice Synthesizer (TRS-80), VIC-20, and Atari 8-bit homebrew kits, Fuzzbuster radar detector | LPC speech synthesis NMOS LSI chip | [12] | |
Konami | RC | 1981 | 1 | Konami Scramble and Gyruss arcade system boards | [13][14] | |
VRC6 | 1989 | 3 | Certain Konami-produced Famicom cartridges | [15] | ||
MOS Technology | VIC (6560 / 6561) | 1977 | 4 | VIC-1001 and VIC-20 | Combined sound and graphics NMOS chip | [16] |
SID (6581 / 8580) | 1981 | 3 | Commodore 64 and Commodore 128 computers, Elektron SidStation synthesizer sound module | NMOS chip (6581) / HMOS-II chip (8580) | [17][18] | |
TED (7360 / 8360) | 1983 | 2 | Commodore 16, Commodore Plus/4 | HMOS chip | [19] | |
Microchip Technology | AY8930 | 1989 | 3 | Covox Sound Master Card | ||
Oki Electric Industry | Oki MSM5232 | 1983 | 8 | Arcade games (particularly Taito games), Korg Poly-800 polyphonic synthesiser | Complementary MOS (CMOS) chip | [20][18][21] |
Philips | Philips SAA1099 | 1984 | 6 | SAM Coupé, Creative Music System (also known as Game Blaster) | [22] | |
Ricoh | Ricoh 2A03 / 2A07 | 1983 | 5 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, delta modulation channel (DMC) is for pulse-code modulation (PCM) sampling, 7-bit DAC. | [23] |
Sega | Sega Melody Generator | 1981 | 1 | Sega G80 arcade system board | [24] | |
Sharp Corporation | Sharp LR35902 | 1989 | 4 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 1 | Game.com | Noise generator | ||
Sunsoft | Sunsoft 5B | 1992 | 3 | Famicom cartridge Gimmick! | Derivative of Yamaha YM2149F | [26] |
Texas Instruments | SN76477 | 1978 | 1 | Space Invaders arcade system board, ABC 80 | [27] | |
LPC Speech Chips | 1978 | 1 | Speak & Spell, Speak & Math, Speak & Read, arcade games | Pitch-excited LPC (PE-LPC) speech synthesizer, digital signal processor (DSP), P-type MOS (PMOS) chip | ||
SN76489 (DCSG) | 1979 | 4 | Various arcade system boards, SG-1000 console, BBC Micro home computer, Sharp MZ-800, IBM PCjr and TI-99/4A computers | [28] | ||
SN76489A (DCSG) | 1982 | 4 | ColecoVision and SG-1000 consoles | |||
SN76496 | 1982 | 4 | Tandy 1000 computer | [29] | ||
TMS3615 | 1981 | 2 | Arcade games | [30] | ||
TMS3617 | ||||||
TMS3630 | ||||||
TMS3631-RI104 / RI105 | ||||||
Toshiba | Toshiba T7766A | 1988 | 3 | Some MSX models (MSX-Engine) | AY-3-8910 compatible chip (has the same pinout) | |
Unisonic Technologies Company | UM66, TXXL series | 1 or 2 | 3-pin CMOS LSI based chip that contains pre-programmed read-only memory (ROM) | [31] | ||
Yamaha | Yamaha YM2149 (SSG) | 1983 | 3 | Various arcade boards, MSX computers (including Yamaha CX5M), Atari ST computer | NMOS LSI chip based on AY-3-8910 | [32][33][34] |
Yamaha / Sega VDP PSG (SN76496) | 1984 | 4 | SG-1000 II, Master System, Mega Drive/Genesis and Pico consoles, Game Gear handheld game console | Based on Texas Instruments SN76496. Integrated into the Yamaha YM2217, Yamaha YM2602, and Yamaha YM7101 VDP chips. In Mega Drive/Genesis, it is both secondary to the Yamaha YM2612 FM chip and for Master System mode. |
[35] | |
Yamaha YM3439 (SSGC) | 1991 | 3 | Atari Falcon and MSX computers | CMOS LSI variant of YM2149 | [36] |
Wavetable synthesis
[edit]Manufacturer(s) | Chip | Year | Channels | Applications | Notes | Ref |
---|---|---|---|---|---|---|
Atari | Jerry | 1993 | 16 | Atari Jaguar | CMOS chip, also supports PCM (sample-based synthesis) and pulse-width modulation (PWM) | [37][38] |
Atmel / Dream | SAM9407 | 1993 | 4 | Quasimidi digital synthesizers (Caruso, Quasar,[39][40] Technox, Raven, Raven MAX), computer sound cards (Guillemot Maxi Sound 64 Dynamic 3D, Maxi Sound Home Studio 64 Pro, Hoontech ST128 Gold & Ruby and Soundtrack Digital Audio, TerraTec AudioSystem EWS64L/XL/XXL/SHome Studio Pro 64, Home Studio) | High-speed CMOS (HCMOS) chip | [41][42] |
SAM9707 | 1998 | 4 | Quasimidi digital synthesizers (Rave-O-Lution 309, Sirius, Polymorph) | Digital signal processor (DSP) core | [43][44] | |
Ensoniq | Ensoniq 5503 | 1984 | 32 | Mirage synthesizer and Apple IIGS computer | [45] | |
Hudson Soft / NEC / Epson | Hudson Soft HuC6280 | 1987 | 6 | NEC's PC Engine (TurboGrafx-16) console | CMOS chip | [46] |
Konami | Konami SCC | 1987 | 5 | Certain arcade system boards, game cartridges for MSX | [47] | |
Namco | Namco WSG (Waveform Sound Generator) | 1980 | 3 | Several Namco arcade system boards (including Namco Pac-Man and Namco Galaga) | [48][49] | |
Namco 52xx (Audio Processor) | 1981 | 1 | Namco Galaga and Namco Pole Position arcade system boards | [50][49] | ||
Namco 54xx (Audio Generator) | 1982 | 8 | Namco Pole Position arcade system board | [50] | ||
Namco 15xx (WSG) | 1982 | 8 | Namco Super Pac-Man arcade system board | [49][51] | ||
Namco CUS30 | 1984 | 8 | Namco Pac-Land, Namco Thunder Ceptor, System 86 and Namco System 1 arcade boards | Similar to the earlier 15xx WSG, but capable of stereo sound. | [49] | |
Namco 163 (N163) | 1987 | 8 | Namco-produced Famicom games | [52] | ||
Nintendo | VSU-VUE | 1995 | 6 | Virtual Boy portable console | Silicon-gate CMOS chip | |
Ricoh | Ricoh 2C33 | 1986 | 1 | Famicom Disk System | ||
Sharp Corporation | Sharp LR35902 | 1989 | 1 | Game Boy, Game Boy Color, Game Boy Advance | In Game Boy Advance, it's used for Game Boy/Game Boy Color mode and supports software-mixed PCM as a secondary function. | [25] |
Sharp SM8521 | 1997 | 2 | Game.com |
Frequency modulation (FM) synthesis
[edit]Manufacturer | Chip | Year | Total FM operators | Max FM channels | Max ops / channel | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
ESS Technology | ESFM synthesizer | 1994 | 72 | 18 | 4 | Most ESS Tech sound chips (ES1868/69 being most common) | Based on Yamaha YMF262 (OPL3) silicon-gate CMOS chip. Includes wavetable interface. Two modes, one "OPL2/3 compatible" and the other the native superset. | [53][54] |
Yamaha | YM2128 (OPS) / YM2129 (EGS) | 1983 | 96 | 16 | 6 | Yamaha digital synthesizers (DX7, DX1, DX5, DX9,[55][56] TX7, TX216, TX416, TX816)[57] | Chipset (OPS operator chip, EGS envelope generator chip) | [34][58][59] |
Yamaha YM2151 (a.k.a. OPM) | 1983 | 32 | 8 | 4 | Mid-1980s to mid-1990s arcade systems (the most prolific FM chip used in arcades), Sharp X1 and X68000 computers, MSX (CX5M, Yamaha SFG-01 and SFG-05 FM Sound Synthesizer Unit), Yamaha digital synthesizers (DX21, DX27, DX100) | NMOS chip (depletion-load)[60] | [61][33][62] | |
Yamaha YM2203 (a.k.a. OPN) | 1984 | 12 | 3 | 4 | Some 1980s arcade games, NEC computers (PC-88, PC-98, NEC PC-6001mkII SR, PC-6601 SR) | 3 additional Yamaha YM2149 SSG square wave channels, silicon-gate NMOS LSI chip | [63][33][62] | |
Yamaha YM3526 (a.k.a. OPL) | 1984 | 18 | 9 | 2 | Bubble Bobble arcade game, Commodore 64 SFX Sound Expander | Silicon-gate CMOS LSI chip | [64][33][62] | |
Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 18 | 9 | 2 | MSX-Audio cartridges for MSX (Panasonic FS-CA1, Toshiba HX-MU900, and Philips NMS-1205) | Very similar to Yamaha YM3526, additional adaptive differential PCM (ADPCM) channel, silicon-gate CMOS LSI chip | [65] | |
Yamaha YM2164 (a.k.a. OPP) | 1985 | 32 | 8 | 4 | Yamaha FB-01 MIDI Expander, IBM Music Feature Card, MSX (Yamaha CX5M and SFG-05), Korg DS-8 and 707 digital synthesizers | Based on Yamaha YM2151 (OPM) | [66][33][62] | |
Yamaha YM3812 (a.k.a. OPL2) | 1985 | 18 | 9 | 2 | Sound cards for PC (including AdLib and early Sound Blaster cards), Yamaha Portasound keyboards (PSR and PSS series) | Silicon-gate CMOS LSI chip | [67][33][62] | |
Yamaha YM2413 (a.k.a. OPLL) | 1986 | 18 | 9 | 2 | Japanese Master System, Sega Mark III, MSX (in MSX Music cartridges like the FM-PAC, and internally in several Japanese models by Panasonic, Sony and Sanyo), Yamaha Portasound digital keyboards (PSS-140, PSS-170, PSS-270) | Silicon-gate NMOS LSI chip | [68][33][62] | |
YM2604 (OPS2) / YM3609 (EGM) | 1986 | 96 | 16 | 6 | Yamaha DX7 II and TX802 digital synthesizers | Chipset (OPS2 operator chip, EGM envelope generator chip) | [59][69][70] | |
Yamaha YM2608 (a.k.a. OPNA) | 1986 | 24 | 6 | 4 | NEC PC-88 and PC-98 computers | 3 additional Yamaha YM2149 SSG square wave channels, 7 additional ADPCM channels, silicon-gate NMOS LSI chip | [71][62] | |
Yamaha YM2414 (a.k.a. OPZ) | 1987 | 32 | 8 | 4 | Yamaha digital synthesizers (TX81Z, DX11, YS200), Korg Z3 guitar synthesizer | [33][72][62] | ||
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 16 | 4 | 4 | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | 7 additional ADPCM channels | [73][21] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 24 | 6 | 4 | Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | PCM supported on one of the channels | [74] | |
Yamaha YM3438 (a.k.a. OPN2C) | 1989 | 24 | 6 | 4 | Sega Mega Drive/Genesis console (later models), FM Towns computer, Sega arcade systems | Improved Yamaha YM2612, PCM supported on one of the channels, silicon-gate CMOS LSI chip | ||
Yamaha YMF262 (a.k.a. OPL3) | 1990[75] | 36 | 18 | 4 | Sound Blaster Pro 2.0 and later cards for PC (including Sound Blaster 16, AdLib Gold 1000 and AWE32) | Silicon-gate CMOS chip | [54][33][62] | |
Yamaha DS1001 (Konami VRC7) | 1990 | 12 | 6 | 2 | Famicom cartridge Lagrange Point | Modified derivative of Yamaha YM2413 (OPLL) | [76] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 36 | 18 | 4 | 12 additional PCM channels | |||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 36 | 18 | 4 | Moonsound cartridge for MSX computer | [77] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 32 | 32 | Sega Saturn console, Sega ST-V,[78] Model 2A/2B/2C CRX[79][80][81] and Model 3 arcade systems | PCM supported | [82][83] | |
Yamaha YMF288 (a.k.a. OPN3) | 1995 | 24 | 6 | 4 | NEC PC-98 computer | Based on Yamaha YM2608 (OPNA) | [84][85] | |
Yamaha YMF7xx (a.k.a. OPL3-SA) | 1997 | 36 | 18 | 4 | Embedded audio chipset in some laptops and sound cards (including PCI, ISA and Yamaha Audician 32) | Integrates Yamaha YMF262 (OPL3) | [86][33][87] | |
Yamaha YMU757 (a.k.a. MA-1) | 1999 | 8 | 4 | 2 | Some 2000s and 1990s cellphones, PDAs | [88] | ||
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 32 | 16 | 2 | Some 2000s cellphones, PDAs | 8 channels for 4 operators, an additional ADPCM channel | [89] | |
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 16 channels for 4 operators, 8 additional PCM/ADPCM channels | [90] | |
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 64 | 32 | 2 | Some 2000s cellphones, PDAs | 32 PCM/ADPCM channels, 16 channels for 4 operators | [91] | |
Yamaha YMF825 (a.k.a. SD-1) | 2011 | 32 | 16 | 4 | [92] |
Pulse-code modulation (PCM) sampling
[edit]Manufacturer(s) | Chip | Year | Max PCM channels | Max sample depth (bits) | Max sample rate (Hz) | Applications | Notes | Ref |
---|---|---|---|---|---|---|---|---|
Analog Devices | AD1848 | 1992 | Multiple stereo channels, unlimited | 16 | 48,000 | Original Windows Sound System card by Microsoft, Ensoniq Soundscape S-2000 and Elite cards | Digital-to-analog codec chip, 2-channel stereo input/output | [93] |
ARM Ltd. | VIDC20 | 1994 | 8 | 16 | 44,100 | Risc PC computer | ||
Atari | Jerry | 1993 | 16 | 16 | 44,100 | Atari Jaguar console | CMOS chip, also supports pulse-width modulation (PWM) and single-cycle wavetable-lookup synthesis | [37][94][38] |
SDMA (Sound/DMA) | 1992 | 8 | 16 | 49,170 | Atari Falcon030 computer | Integrates Motorola 56001 DSP | [95][96] | |
Crystal Semiconductor | CS4231 | 1992 | 1 | 16 | 48,000 | Windows Sound System compatible, Gravis Ultrasound card | [97] | |
Drucegrove | Digitalker MM54104 | 1980 | 1 | 1 | 13,000 | Namco Galaxian (King & Balloon) and Scorpion arcade system boards, National Semiconductor Digitalker DT1050 speech synthesizer | Delta modulation (DM) differential PCM (DPCM) speech synthesis chip | [98][99] |
Gravis | GF1 | 1992 | 32 | 16 | 44,100 | Gravis Ultrasound card | ||
Harris Corporation | HC-55516 | 1981 | 1 | 1 | 32,000 | Irem M27 (Red Alert),[100] Sinistar[101] and Midway Y Unit[102] arcade system boards | Continuously variable slope DM (CVSD) adaptive DM (ADM) speech decoder | [103] |
Intel | Intel High Definition Audio (IHDA) | 2004 | 8 | 32 | 192,000 | IBM Personal Computer, IBM PC compatible computers | [104] | |
Konami | Konami K007232 | 1986 | 2 | 8 | 32,000 | Konami Bubble System and Twin 16 arcade boards | PCM | |
Konami K053260 | 1990 | 4 | 12 | 32,000 | Konami TMNT based arcade board | KDSC | ||
Konami K054539 | 1991 | 8 | 16 | 32,000 | Konami Xexex based, Mystic Warriors based and GX arcade boards | ADPCM | ||
Macronix | Flipper | 2001 | 64 | 16 | 48,000 | GameCube console | ADPCM, Dolby Pro Logic II (AC-3) | [105][106] |
MOS Technology | MOS Technology 8364 "Paula" | 1985 | 4 | 8 | 28,000 | Commodore's Amiga computer | [107][108] | |
Namco | Namco C140 | 1987 | 24 | 12 | 42,780 | Namco System 2 and System 21 arcade boards | [109] | |
Namco C219 | 1992 | 16 | 12 | 42,780 | Namco NA-1 and NA-2 arcade system boards | |||
Namco C352 | 1992 | 32 | 16 | 42,670 | Namco System 22, System FL, NB-1, NB-2, ND-1, System 11, System 12 and System 23 arcade boards | Linear PCM (LPCM) and μ-law PCM samples supported | [110][111][112][113][114][115][116] | |
National Semiconductor | LMC1992 | 1989 | 4 | 8 | 50,000 | Atari STE and TT030 personal computers | [117][118] | |
NEC | μPD7751 | 1985 | 3 | 8 | 8,000 | Sega System 16 arcade boards | ADPCM, Speech synthesis chip | |
μPD7759 | 1987 | 1 | 8 | 8,000 | Sega System 16B and System C2 arcade boards, Sega Pico console | ADPCM, Speech synthesis chip | ||
NVIDIA | MCPX | 2001 | 64 | 16 | 48,000 | Microsoft Xbox console | 3D sound support, Dolby Pro Logic, DTS, DSP, MIDI DLS2 Support | |
Oki Electric Industry | Oki MSM5205 | 1982 | 1 | 12 | 32,000 | Various arcade system boards (Irem M-52,[119] Data East Z80,[120] Capcom 68000),[121] NEC's PC Engine CD-ROM² (TurboGrafx-CD) game console | Adaptive DPCM (ADPCM) chip | [122] |
Oki MSM6258 | 1987 | 1 | 12 | 15,600 | Sharp's X68000 computer | ADPCM | [123] | |
Oki MSM6295 | 1987 | 4 | 12 | 7,576 (CPS-1) 32,000 (max) |
Various arcade system boards (including Capcom's CP System) | ADPCM | [124][125] | |
Oki MSM9810 | 1999 | 8 | 14 | 32,000 | Sammy arcade system boards | ADPCM | ||
QSound | QSound DSP16A | 1993 | 16 | 16 | 24,000 | Capcom's CP System Dash and CP System II arcade system boards, Sony's ZN-1 and ZN-2 arcade system boards | PCM/ADPCM, positional 3D audio support via QSound | |
Ricoh | Ricoh 2A03 / 2A07 | 1982 | 1 | 7 | 15,745 | Nintendo Entertainment System (Famicom) home console (hardware expandable), arcade game Punch-Out!! | NMOS chip, DM channel (DMC) is for PCM sampling | [23] |
Ricoh RF5c68 | 1989 | 8 | 8 | 19,800 | Fujitsu's FM Towns computer, Sega System 18 and System 32 arcade boards | [126] | ||
Ricoh RF5C164 | 1991 | 8 | 8 | 31,300 | Sega CD console add-on | 1.5 μm silicon-gate CMOS chip | [127] | |
Roland Corporation | Roland LA32 | 1987 | 16 | 16 | 32,000 | Roland synthesizers (D-50, D550, D10, D20, D110), Roland MT-32 MIDI sound module (Sharp X68000, Amiga, Atari ST, IBM PC, NEC PC-88, PC-98) | Linear Arithmetic synthesis (LA synthesis) | [128][129][130] |
Sanyo | VLM5030 Speech Synthesizer | 1983 | 1 | 8 | 8,136 | Arcade game Punch-Out!! | Speech synthesis chip | [131] |
Sega | SegaPCM | 1985 | 16 | 8 | 31,250 | Sega arcade systems (Sega Space Harrier, Sega OutRun, X Board, Y Board) | [132][133] | |
SGI | Reality Signal Processor (RSP) | 1996 | 100 | 16 | 48,000 | Nintendo 64 console | DSP,[134] combined sound and graphics processor, ADPCM, MP3 support | [135][136][137] |
Sharp Corporation | Sharp SM8521 | 1997 | 1 | 8 | 32,768 | Game.com handheld | ||
Sony | Sony SPC700 (Nintendo S-SMP) | 1990 | 8 | 16 | 32,000 | Super Nintendo Entertainment System console | Bit Rate Reduction (BRR) ADPCM | [138][139] |
Sony SPU (Sound Processing Unit) | 1994 | 24 | 16 | 44,100 | Sony PlayStation console | ADPCM | [140] | |
Sony SPU2 | 1999 | 48 | 16 | 48,000 | Sony PlayStation 2 console | ADPCM, Supports Dolby Digital (AC-3), DTS | [141][142] | |
Yamaha | Yamaha Y8950 (a.k.a. MSX-AUDIO) | 1984 | 1 | 8 | ~50,000 | MSX-Audio cartridges for MSX | ADPCM, Speech synthesis chip | [65][62] |
Yamaha YM2608 (a.k.a. OPNA) | 1985 | 7 | 16 (12 for RSS) | 55,500 (18518 for RSS) | NEC PC-88 and PC-98 computers | ADPCM | [71][62] | |
Yamaha YM2610 (a.k.a. OPNB) | 1987 | 7 | 16 (12 for ADPCM-A) | 55,500 (18518 for ADPCM-A) | SNK's Neo Geo console, arcade systems (particularly Neo Geo and Taito games) | ADPCM | [73][143] | |
Yamaha YM2612 (a.k.a. OPN2) | 1988 | 1 | 8 | 26,633 (SMD) 29,000 (System 32) 44,100 (max) |
Sega Mega Drive/Genesis console, FM Towns computer, Sega arcade systems | [74][144] | ||
Yamaha YMW258-F (a.k.a. GEW8) (Sega MultiPCM) | 1992 | 28 | 16 | 44,100 | Sega arcade boards (System Multi 32, Model 1, Model 2), Yamaha instruments (MU-5 and TG-100 sound modules, Portasound keyboards, QR-10, QY-20 workstation) | Advanced Wave Memory (AWM) sampling | [145][34] | |
Yamaha YMF271 (a.k.a. OPX) | 1993 | 12 | 12 | 44,100 | ||||
Yamaha YMF278 (a.k.a. OPL4) | 1993 | 24 | 16 | 44,100 | Moonsound cartridge for MSX computer | [146] | ||
Yamaha YMF292 (a.k.a. SCSP) | 1994 | 32 | 16 | 44,100 | Sega Saturn console, Sega arcade systems (Sega ST-V, Model 2A CRX/2B CRX/2C CRX and Model 3) | [82][78][79][80][81][83] | ||
Yamaha YMZ280B (a.k.a. PCMD8) | 1995 | 8 | 16 | 44,100 | Cave, Data East, and Psikyo arcade systems | ADPCM supported | [147] | |
Yamaha AICA | 1998 | 64 | 16 | 48,000 | Sega Dreamcast console, Sega arcade systems (Sega NAOMI, Hikaru, and NAOMI 2) | ADPCM | [148][149][150] | |
Yamaha YMU759 (a.k.a. MA-2) | 2000 | 1 | 8 | 8,000 | Some 2000s cellphones, PDAs | ADPCM | ||
Yamaha YMU762 (a.k.a. MA-3) | 2001 | 8 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM supported | ||
Yamaha YMU765 (a.k.a. MA-5) | 2003 | 32 | 8 | 48,000 | Some 2000s cellphones, PDAs | ADPCM, Analog Lite, and speech synthesis supported |
See also
[edit]References
[edit]- ^ Wright, Steve (December 3, 1979). Stella Programmer's Guide (PDF). Atari. Retrieved 7 October 2020.
- ^ POKEY CO12294 (PDF). Atari Inc. March 30, 1982. Retrieved 7 October 2020.
- ^ AMY 1 Spec (PDF). Atari. June 1983. Retrieved 7 October 2020.
- ^ "System 16 - Data East DECO Cassette System Hardware (Data East)". www.system16.com.
- ^ "System 16 - Taito Z80 Based Hardware (Taito)". www.system16.com.
- ^ "System 16 - Konami Scramble Hardware (Konami)". Archived from the original on 2014-09-29. Retrieved 2014-09-27.
- ^ "System 16 - Irem M27 Hardware (Irem)". www.system16.com.
- ^ "System 16 - Konami 6809 Based Hardware (Konami)". www.system16.com.
- ^ "System 16 - Capcom Z80 Based Hardware (Capcom)". Archived from the original on 2014-09-30. Retrieved 2014-09-27.
- ^ AY-3-8910 / AY-3-8912 / AY-3-8913: Programmable Sound Generator (PDF). General Instrument. Retrieved 7 October 2020.
- ^ SP-0250 Speech Synthesizer: Preliminary Information (PDF). General Instrument. Retrieved 7 October 2020.
- ^ SP0256 Narrator™ Speech Processor (PDF). RadioShack. April 1984. Retrieved 7 October 2020.
- ^ "Scramble arcade video game by Konami Industry (1981)". www.arcade-history.com.
- ^ "Gyruss arcade video game by Konami Industry (1983)". www.arcade-history.com.
- ^ D'Angelo, David (2014-06-25). "Breaking the NES for Shovel Knight". Gamasutra.
- ^ 6560/6561 Video Interface Chip (PDF). Commodore MOS Technology (NMOS). Retrieved 7 October 2020.
- ^ 6581 Sound Interface Device (SID) (PDF). Commodore MOS Technology (NMOS). October 1982. Retrieved 7 October 2020.
- ^ a b "The arcade and synthesis". Computer Music. 12 June 2019. Retrieved 7 October 2020.
- ^ TED 7360RO (Datasheet) (PDF). MOS Technology (Commodore Semiconductor Group). April 19, 1983. Retrieved 7 October 2020.
- ^ "MSM5232RS: 8 Channel Tone Generator For Musical Instruments" (PDF). Oki Electric. Retrieved 7 October 2020.
- ^ a b "Taito Museum". System 16: The Arcade Museum. Retrieved 27 October 2020.
- ^ SAA1099: Microprocessor Controlled Stereo Sound Generator For Sound Effects And Music Synthesis (PDF). Mullard. 1984. Retrieved 7 October 2020.
- ^ a b Taylor, Brad (April 23, 2004). "2A03 technical reference". NESDev. Retrieved 7 October 2020.
- ^ "Sega G-80 raster hardware". GitHub. MAME. Retrieved 7 October 2020.
- ^ a b Allen, Joe (6 May 2016). "Making Music On A Game Boy With LSDj". Synthtopia. Retrieved 7 October 2020.
- ^ Kurt Kalata (28 August 2011). "Hardcore Gaming 101 - Gimmick!". Hardcore Gaming 101. Archived from the original on 11 May 2016. Retrieved 8 October 2015.
- ^ Advanced Circuits: Type SN76477 Complex Sound Generator (PDF). Texas Instruments Incorporated. July 1978. Archived from the original (PDF) on 7 October 2009. Retrieved 7 October 2020.
- ^ SN 76489 AN (PDF). Texas Instruments. Retrieved 7 October 2020.
- ^ SN76494, SN76494A, SN76496, SN76496A: Programmable Tone/Noise Generator (PDF). Texas Instruments. January 1989. Retrieved 7 October 2020.
- ^ TMS3615NS: Octave Multiple Tone Synthesizer - OMTS (2 Footages) (PDF). Texas Instruments. November 1981. Retrieved 27 October 2020.
- ^ UTC UM66TXXL: CMOS IC (Datasheet) (PDF). UTC (Unisonic Technologies Co., Ltd.). Retrieved 7 October 2020.
- ^ YM2149 Software-Controlled Sound Generator (SSG) (PDF). Yamaha Corporation. September 1992. Retrieved 7 October 2020.
- ^ a b c d e f g h i j "Yamaha Sound Chips". Sound Programming. Retrieved 9 October 2020.
- ^ a b c "Yamaha Chips". Edward D-Tech. Retrieved 12 October 2020.
- ^ "SN76496". GitHub. MAME. Retrieved 7 October 2020.
- ^ YM3439 Software-Controlled Sound Generator (SSGC). Yamaha Corporation. June 1991. Retrieved 7 October 2020.
{{cite book}}
:|website=
ignored (help) - ^ a b Atari Corp. (1995). Jaguar Software Reference Manual - Version 2.4 (PDF). Atari Corp. Retrieved October 26, 2020.
- ^ a b "Atari Jaguar II specifications". Atari Museum. Retrieved 7 October 2020.
- ^ "Quasimidi Quasar". Kid Nowi Electronic Music. December 2014. Retrieved 3 November 2020.
- ^ "MAAS engine - Quasimidi Quasar..??". Gearslutz. 2014-10-11. Retrieved 3 November 2020.
- ^ "Dream SAM9407 INTEGRATED SOUND STUDIO" (PDF). Atmel / Dream. 1998. Retrieved 3 November 2020.
- ^ "Dream SAM9407". AmoRetro. 14 October 2012. Retrieved 3 November 2020.
- ^ "Atmel / Dream SAM9707 INTEGRATED SOUND STUDIO". Atmel / Dream. January 1998. Retrieved 3 November 2020.
- ^ "Atmel Introduces A New Generation Of Sound Synthesis ICs". EETimes. 1998-04-24. Retrieved 3 November 2020.
- ^ "5503 Digital Oscillator Chip" (PDF). Ensoniq. Retrieved 9 October 2020.
- ^ Collins, Karen (8 August 2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press. p. 39. ISBN 978-0-262-53777-3.
- ^ "Konami SCC Sound Chip". MSXNet. Retrieved 9 October 2020.
- ^ Scotti, Alessandro (2004). "Namco 3-channel Waveform Sound Generator". Archive.today. Archived from the original on 27 September 2014. Retrieved 7 October 2020.
- ^ a b c d "NAMCO sound driver". GitHub. MAME. Retrieved 7 October 2020.
- ^ a b "Namco Part Numbers". www.multigame.com.
- ^ "System 16 - Namco Super Pacman Hardware (Namco)". www.system16.com.
- ^ Altice, Nathan (May 2015). I Am Error: The Nintendo Family Computer / Entertainment System Platform. MIT Press. p. 275. ISBN 978-0-262-02877-6.
- ^ "ES1868 AudioDrive Data Sheet". ESS Technology. Retrieved 9 October 2020.
- ^ a b Yamaha LSI: YMF262 FM Operator Type L3 (OPL3) (PDF). Yamaha Corporation. November 1994. Retrieved 9 October 2020.
- ^ "Inside a Yamaha DX9". 2010-09-20. Retrieved 2020-11-02.
- ^ "OPS". 2012-09-06. Retrieved 2020-11-02.
- ^ "Yamaha TX816 - FM Tone Generator System". Retrieved 2020-11-02.
- ^ Brøvig-Hanssen, Ragnhild; Danielsen, Anne (2016-02-19). Digital Signatures: The Impact of Digitization on Popular Music Sound. MIT Press. p. 46. ISBN 9780262034142.
- ^ a b "Collecting info on Yamaha FM soundchips". 2020-02-13. Retrieved 2020-11-02.
- ^ "NMOS IC Reverse Engineering". WDJ Consulting. Retrieved 14 November 2020.
- ^ Yamaha LSI: YM2151 FM Operator Type-M (OPM) (PDF). Yamaha Corporation. December 1991. Retrieved 9 October 2020.
- ^ a b c d e f g h i j k bryc. "Collecting info on Yamaha FM soundchips". GitHub. Retrieved 29 October 2020.
- ^ "YM2203 FM Operator Type-N (OPN) Datasheet". Yamaha. Retrieved 9 October 2020.
- ^ "Yamaha LSI: YM3526 FM Operator Type-L (OPL)" (PDF). Nippon Gakki (Yamaha). Retrieved 9 October 2020.
- ^ a b "Yamaha LSI: Y8950 (MSX-AUDIO)" (PDF). Nippon Gakki (Yamaha). Retrieved 9 October 2020.
- ^ Stolz, Axel (1992). The Sound Blaster Book. Abacus. p. 369. ISBN 978-1-55755-164-1.
The IBM Music Feature card is one of the original sound cards. This fairly expensive card includes an eight-voice stereo synthesizer and a complete MIDI interface. The heart of this card is the Yamaha YM-2164 sound chip, which can also be found in the Yamaha FB-01 MIDI Expander. Sound generation occurs through an FM synthesizer with multiple control parameters. There are also 240 preprogrammed sounds, including reproductions of traditional musical instruments.
- ^ Yamaha LSI: YM3812 FM Operator Type-L II (OPLII) (PDF). Yamaha Corporation. April 1992. Retrieved 9 October 2020.
- ^ Yamaha LSI: YM2413 OPLL (FM Operator Type-LL) (PDF). Yamaha Corporation. June 1996. Retrieved 9 October 2020.
- ^ "Yamaha DX7 II-D - Mark II DX7 with Bi-Timbrality and Stereo Outputs". Retrieved 2020-11-02.
- ^ "Yamaha TX802 - FM Tone Generator (Rack-Mount DX7-II)". Retrieved 2020-11-02.
- ^ a b YM2608 OPNA Application Manual (PDF). Yamaha. 30 June 2008. Retrieved 9 October 2020.
- ^ "TX81Z FM Tone Generator: Owner's Manual" (PDF). Yamaha. Retrieved 9 October 2020.
- ^ a b "YM2610 Datasheet" (PDF). Yamaha. Retrieved 9 October 2020.
- ^ a b "YM2612". Sega Genesis Technical Manual. Sega. February 21, 1992. Retrieved 9 October 2020.
- ^ "Nuked OPL3 emulator". VOGONS. Retrieved 2024-02-09.
- ^ Altice, Nathan (2 July 2017). I Am Error: The Nintendo Family Computer / Entertainment System Platform. MIT Press. p. 272. ISBN 978-0-262-53454-3.
- ^ YMF278B: FM + Wave table Synthesizer LSI (OPL4) (PDF). Yamaha Corporation. December 1993. Retrieved 10 October 2020.
- ^ a b "Sega ST-V Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ a b "Sega Model 2A CRX Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ a b "Sega Model 2B CRX Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ a b "Sega Model 2C CRX Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ a b Saturn SCSP User's Manual (PDF). Sega of America. February 24, 1994. Retrieved 10 October 2020.
- ^ a b "Sega Model 3 Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ "YMF288". Undocumented Sound Chips. 2015-02-01. Retrieved 10 October 2020.
- ^ "PC-9821/9801用サウンドボード一覧表" [About the Sound Board for PC-9821 / 9801 Series]. Hamlin's Page (in Japanese). Retrieved 29 October 2020.
- ^ "YMF701 OPL3-SA: 1 chip OPL3 Audio System". Yamaha Corporation. Retrieved 10 October 2020.
- ^ "カナダ・Qサウンド社から3次元音像定位ソフトを技術導入 ヤマハPCオーディオLSI『YMF715(OPL3-SA3)』に9月1日からバンドルして出荷" [Introduced 3D Sound Image Localization Software from Q Sound, Canada: Shipped Bundled with Yamaha PC Audio LSI "YMF715 (OPL3-SA3)" from September 1] (in Japanese). Yamaha. July 1997. Archived from the original on 15 August 1997. Retrieved 29 October 2020.
- ^ "YMU757B (MA-1C) Datasheet". Yamaha. Retrieved 8 November 2021.
- ^ "YMU759 (MA2)". 3 August 2004. Archived from the original on 3 August 2004.
- ^ "MA3 Basic Information". 15 February 2005. Archived from the original on 15 February 2005.
- ^ "Yamaha Mobile Audio LSI MA-5". Yamaha. 17 October 2011. Archived from the original on 17 October 2011.
- ^ "YMF825 (SD-1)" (PDF). Yamaha. 19 September 2018. Archived from the original (PDF) on 19 September 2018.
- ^ "AD1848: Parallel-Port 16-Bit SoundPort Stereo Codec" (PDF). Analog Devices. 1992.
- ^ "Console yourself - it's only money". The Independent. 8 January 1996. Retrieved 26 October 2020.
- ^ "Atari Falcon030 Hardware Reference Guide". Atari Falcon030 Developer Documentation. Atari Corporation. January 25, 1993. p. 20. Retrieved 26 October 2020.
- ^ Falcon 030 Owner's Manual (PDF). Atari. 1992. Retrieved 26 October 2020.
- ^ CS4231: Parallel Interface, Multimedia Audio Codec. Crystal Semiconductor Corporation. November 1993. Retrieved 10 October 2020.
- ^ DT1050 Digitalker: Standard Vocabulary Kit (PDF). National Semiconductor. December 1980. Retrieved 10 October 2020.
- ^ Morgan, Nelson (1984). Talking Chips. McGraw-Hill. p. 67. ISBN 978-0-07-043107-2.
Unlike LPC synthesizers, the Digitalker® was able to dynamically change sample rates at phone boundaries. This allowed fricatives (both voiced and unvoiced) to be played at a 13-kHz sample rate and normal voiced sounds to be played at a 10-kHz rate.
- ^ "Irem M27 hardware". GitHub. MAME. Retrieved 10 October 2020.
- ^ "Sinistar | MAME reviews". Archived from the original on 2009-04-02. Retrieved 2014-09-27.
- ^ "System 16 - Williams/Midway Y Unit Hardware (Midway)". www.system16.com.
- ^ "HC-55516/55532: All-Digital Continuously Variable Slope Delta Modulator (CVSD)". Harris Semiconductor (Harris Corporation). Retrieved 10 October 2020.
- ^ "Intel® High Definition Audio (Intel® HD Audio)". Intel. Retrieved 10 October 2020.
- ^ Shimpi, Anand Lal (December 7, 2001). "Hardware Behind the Consoles - Part II: Nintendo's GameCube". AnandTech. Archived from the original on 2021-10-01. Retrieved July 9, 2013.
- ^ "GCN Technical Specifications". Nintendo. Archived from the original on May 2, 2008. Retrieved March 28, 2008.
- ^ "8364 Paula". Amiga Manual: A500 Plus Service Manual. Commodore. October 1991. pp. 2–12. Retrieved 10 October 2020.
- ^ "Aminet: mus/play/Play16.lha". aminet.net. 2003-11-09. Archived from the original on 2020-03-20. Retrieved 2016-02-16.
- ^ "C140". GitHub. MAME. Retrieved 10 October 2020.
- ^ "Namco C352 custom PCM chip emulation". GitHub. MAME. Retrieved 10 October 2020.
- ^ "Namco System 22 Hardware". System 16: The Arcade Museum. Retrieved 10 October 2020.
- ^ "Namco System FL Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ "Namco System NB-1 Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ "Namco System ND-1 Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ "Namco System 11 Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ "Namco System 23 Hardware". System 16: The Arcade Museum. Retrieved 31 May 2021.
- ^ LMC1992 Digitally-Controlled Stereo Tone and Volume Circuit with Four-Channel Input-Selector (PDF). National Semiconductor. December 1994. Retrieved 10 October 2020.
- ^ "STE Digitized Sound: Developer information". STE Developer Addendum. Atari. May 25, 1989. Retrieved 26 October 2020.
- ^ "Irem M52 Hardware". System 16: The Arcade Museum. Retrieved 29 October 2020.
- ^ "Data East Z80 Based Hardware". System 16: The Arcade Museum. Retrieved 29 October 2020.
- ^ "Capcom 68000 Based Hardware". System 16: The Arcade Museum. Archived from the original on 2008-03-19. Retrieved 2008-05-28.
- ^ "MSM5205: ADPCM Speech Synthesis LSI" (PDF). Oki Semiconductor. Retrieved 10 October 2020.
- ^ "MSM6258/MSM6258V: ADPCM Speech Processor For Solid State Recorder" (PDF). Oki Semiconductor. Retrieved 10 October 2020.
- ^ "MSM6295: 4-Channel Mixing ADPCM Voice Synthesis LSI" (PDF). Oki Semiconductor. Retrieved 10 October 2020.
- ^ "CPS Hardware (Capcom)". System 16: The Arcade Museum. Retrieved 29 October 2020.
- ^ "PCM Sound Generator IC: RF5C68A". Ricoh. Retrieved 10 October 2020.
- ^ Mega-CD Hardware Manual: PCM Sound Source (PDF). Sega. October 14, 1991. Retrieved 14 November 2020.
- ^ Whittle, Robin (2 January 1990). "MT32 Modifications And A Guide To How The MT32 Works" (PDF). Real World Interfaces: Musical Instrument Modifications. Retrieved 10 October 2020.
- ^ MT-32 Multi Timbre Sound Module: Owner's Manual (PDF). Roland Corporation. 1987. Archived from the original (PDF) on 2011-07-15. Retrieved 10 October 2020.
- ^ Russ, Martin (September 1987). "Roland MT-32: Multi-Timbral Expander". Sound on Sound. Vol. 2, no. 11. p. 65. Retrieved 10 October 2020.
- ^ "Sanyo VLM5030 emulator". GitHub. MAME. Retrieved 12 October 2020.
- ^ "SegaPCM: Sega 16ch 8bit PCM". GitHub. MAME. Retrieved 12 October 2020.
- ^ "Sega Space Harrier Hardware". System 16: The Arcade Museum. Retrieved 26 October 2020.
- ^ Conference Proceedings: Conference, March 15–19 : Expo, March 16–18, San Jose, CA : the Game Development Platform for Real Life. The Conference. 1999. p. 222.
The N64's design is built around a Mips R4300i and a single coprocessor called RCP (Reality CoProcessor). This RCP contains not only a "Blitter" that handles the actual drawing, but also a general purpose DSP called RSP (Reality Signal Processor). The RSP is actually very well suited to process both 3D geometry and audio data.
- ^ "Nintendo 64: Tech Specs / Under The Hood". Next Generation. No. 24. December 1996. pp. 74–5.
- ^ "Nintendo 64". Retrieved January 11, 2009.
- ^ Mera, Miguel; Sadoff, Ronald; Winters, Ben (25 May 2017). The Routledge Companion to Screen Music and Sound. Taylor & Francis. p. 143. ISBN 978-1-317-39898-1.
- ^ Collins, Karen (2008). Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design. MIT Press. p. 45. ISBN 978-0-262-03378-7.
- ^ "SNES Hardware Specifications". Nocash. Retrieved 26 October 2020.
- ^ "Inside the PlayStation". Next Generation. No. 6. Imagine Media. June 1995. p. 51.
- ^ Guth, Rob; Drexler, Michael (September 14, 1999). "Sony's playing no games with PlayStation2". CNN. Archived from the original on 2017-07-29. Retrieved 29 October 2020.
- ^ Ang, Terence (2001). "Hardware Gamer: The Console Wars". HWM (Hardware Mag). SPH Magazines. pp. 77–79 (78). ISSN 0219-5607.
- ^ "Taito Museum". System 16: The Arcade Museum. Retrieved 29 October 2020.
- ^ "VGM Player". GitHub. YYxsCnnPP. 15 September 2020. Retrieved 27 October 2020.[dead link]
- ^ "Yamaha YMW-258-F 'GEW8' (aka Sega 315-5560) emulation". GitHub. MAME. Retrieved 12 October 2020.
- ^ YMF278B: FM + Wave table Synthesizer LSI (OPL4) (PDF). Yamaha Corporation. December 1993. Retrieved 10 October 2020.
- ^ YMZ280 (PCMD8) (PDF). Yamaha Corporation. 1996. Retrieved 21 August 2022.
- ^ Dreamcast Dev.Box System Architecture (PDF). Sega. 1999-09-02. Retrieved 12 October 2020.
- ^ Hagiwara, Shiro; Oliver, Ian (November–December 1999). "Sega Dreamcast: Creating a Unified Entertainment World". IEEE Micro. 19 (6). IEEE Computer Society: 29–35. doi:10.1109/40.809375. Archived from the original on 2000-08-23. Retrieved 2020-10-12.
- ^ "System Specs". Dreamcast Technical Pages. Archived from the original on 2001-03-06. Retrieved 26 October 2020.
External links
[edit]- Sound generators of the 1980s home computers - Has a list of chips, pictures, datasheets, etc. (Archive.org)